using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ActivableObject : MonoBehaviour {

	public bool IsOn = false;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

	public virtual void SetGauge(Switcher Obj, float Gauge) {
		
	}

	public virtual void SetState(Switcher Obj, bool NewState) {
		IsOn = NewState;
	}
}
